Here's what he says:
"We know that mainstream game development is predominantly designed by men FOR men, and knowing that, we have to ask: exactly who is this hypothetical male objectification being done for? Women? No. Because the industry has a practiced history of not giving a fuck about women. Gay men? HAH! We've not even moved past the 'lol u wanna have sex with a man lol gay' stage of video game writing yet (if only). No, in the same way female characters are being designed to appeal to men, so too are male characters — but not, of course, in the objectifying sense.
Objectification is the reduction of a human being to a thing, an item, a something to possess. This is what's meant when we say women are objectified. [Video games objectify women] by making them the targets of sexual desire while stripping them of their agency in sex. Women are allowed to dress skimpily, they're allowed to be hit on, and they're allowed to be fucked. However, they're not allowed to initiate sexual contact, be playable during a sex scene, or really have any input in a relationship outside of being an objective, a goal, a thing for the male hero to go after.
This is not what happens with male characters. They're presented as tall, muscular, heroic, and brave, and most importantly, they're not supposed to be things we want to own. They're not targets, they're not goals. Their ideals are our goals, but they themselves, as individuals, are not. And that's what men are in the game industry: not objectified, but idealized.
That's the difference in the game industry, and this is where people arguing that we're all equal trip themselves up. Women are objectified; they are supposed to be things men want. Men are idealized; they are heroes men are supposed to want to be."
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